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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 08:16:00 -
[1]
Edited by: Rey Xavier on 12/12/2006 08:23:05 Hm, I wonder what's technically possible. If the infrastructure of EVE can't support more then 50000 players in the current form maybe there could be a kind of "superstructure", a kind of linked shards, where each shard is connected to the other, but like traveling from one Galaxy(arm) to the other it would not be without restrictions (kind of jump queue or something to balance shard load and /or working like JC). Maybe there is also the option to have support systems to improve performance in shards under heavy load because of massive engagements. Even though no perfect solution it could create the 50000 player chunks technically possible while still having a connected EVE-world.
Such a structure could be implemented rp/gameplay wise with a new opening wormhole leading to unexplored space or something...
I am no network/server specialist so forgive me throwing around generalisations without the neccessary technical background, just thought it might be an interesting idea... ===============================
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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 08:19:00 -
[2]
Oh yeah, a cool story could be that the wormhole reopens and the EVE citizens would be eager to discover their homeworld, but much has changed and dangers await...
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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 08:44:00 -
[3]
Ah, maybe I did not describe my suggestion not detailed enough. It would also be interesting to know what the critical problems are - if there are any. If they could simply add more clusters (if subscriber numbers raise higher) there's probably no problem. But I wonder what happens if player number would be 4x the number of today and if two huge alliances would wage war or if an event takes place - wouldn't they completely lag out the cluster the system is in "physically"?
If player numbers over 50000 are technically not possible without a kind of "crowd"-control maybe a system of linked shards could implement that crowd control until a higher playerbase on one shard is technologically doable. ===============================
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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 09:10:00 -
[4]
Originally by: Silver Night The system you describe is basically how it is now. When you jump between systems, you are generally switching nodes, which as i understand it is a group of machines that run one or more systems. The trouble is that only one node can run one system. So, like, Jite is only running on one Node, and the site of whatever fleet battle, also jsut one node. This is why I mention the ability to have more nodes supporting as being helpful. I can only assume that it is difficult technically soemhow, or they would ahve made it possible by now.
Hm, so I guess JITA is already running on a single physical (and the most performant/new) server?
As long as physical server and game system are linked there is probably no way to have a lagfree loadbalancing. But question is if seperation (maybe in an abstract way like BOINC works, having support through stand-by systems) is possible. If yes I guess the problem is rather that the game is based on the old architecture and adaption would probably need an incredible amount of work.
Would be interesting to hear some details from the developers, about the cause of currently problems and their "vision" about what might be possible in teh future. ===============================
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Rey Xavier
Gallente Bluestar Enterprises
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Posted - 2006.12.12 12:27:00 -
[5]
Edited by: Rey Xavier on 12/12/2006 12:27:49 About the shard in China:
I think you can't compare that 100% since this is probably rather a marketing and political issue. ===============================
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